What the planner can safely decide
The planner combines categories that are supported across reviewed gameplay: target depth, the four team jobs, the main failure type, recovery state and whether the run expects a boss. From those inputs it can recommend a checklist such as preserve stamina, bring information, assign pursuit control, save a Revive Token or hold an instant-destruction item for Trial 10. It cannot calculate exact survival odds, damage, XP, card draw probability or item drop rate because the evidence packet does not contain stable formulas. A checklist tool is still valuable: most failed rooms come from missing jobs, unplanned item timing or everyone reacting to the same threat. Use the output as a pre-run conversation, then replace any assumption with current live text.
Use this as a decision aid and confirm current values in game.