Game referencePartly documented
Warden Blessings, Cards and Plushies Guide
Understand the six-card Blessings deck, two plushie slots and role-first Warden build decisions.
As of August 2026, this is a partial build reference: the six-card Blessings deck and two plushie slots are supported, but complete live values are not verified.
01Player note
How Blessings and plushies differ
Reviewed early-access footage describes two connected but different layers. Plushies occupy two slots and provide passive stat changes or conditional effects for the selected creature. Warden Blessings use a six-card deck prepared before the run; when the game offers random upgrades, cards from the chosen deck can appear, letting the player influence possibilities without fixing the entire run. Duplicate collectibles can feed other progression systems in the reviewed build, but exact conversion and upgrade values are update-sensitive. Think of plushies as the stable baseline and Blessings as the run's evolving plan. A build should explain which failure each layer addresses. A speed effect with no route discipline is not automatically better than survival or information that keeps the objective worker active.
02Decision
Build from role failure backward
Start with the role, then identify the failure that prevents it from contributing. A Hunter who reaches infections but cannot stay safe may need survival or stamina rather than more objective speed. A Spotter who reveals useful targets but arrives late may value movement. A Lure needs a build that preserves escape margin and reduces the chance of leading pursuit through teammates. A Shield should distinguish between stronger recovery and more frequent access to the protective effect. Choose the first plushie slot for the most frequent weakness, the second for the next Trial's specific pressure, and Blessing cards for effects you want multiple chances to see during the run. This sequence prevents a list of popular cards from replacing the actual team problem.
03How to
Test one effect without wasting a full run
Read the live item text and record its trigger before queueing. Use an early normal Trial where the condition is easy to reproduce. Compare one observable outcome—movement, stamina, reveal timing, protection or objective interaction—before and after the trigger. Avoid changing creature, plushies and Blessings simultaneously because you will not know which layer caused the result. If the effect only matters during a disaster or boss, keep the rest of the setup stable and wait for the matching state. A single activation proves that the trigger can occur; it does not prove permanent best-in-slot status. Repeat after updates when the wording or behavior changes. This small controlled test is more reliable than copying a value from a launch video.
04Troubleshooting
Why a copied build does not appear in your run
Blessing offers are not a fixed purchase sequence. The reviewed system allows a prepared deck to influence random upgrade offers, so one run may not surface the desired card at the expected time. Plushies can also be creature-specific in the early-access account described by the source, meaning an unlock on one creature may not automatically solve another creature's setup. Check that the correct creature and slots are active, verify whether the effect has a condition, and separate “not offered” from “not working.” If a guide promises an exact draw order or permanent universal deck without a current source, treat it as an unsupported shortcut. Use multiple copies only when the live system permits it and when the effect addresses the planned role.
05Reference
What remains unverified
The evidence packet does not contain a complete August 2026 table of every Blessing, plushie, rarity, upgrade cost, trigger percentage or creature-specific unlock. The official listing confirms cards, palettes and morphs as systems, while reviewed videos establish deck and slot behavior. Those sources support a decision framework, not a comprehensive numeric database. This page remains partial until every live panel can be captured with dates and linked to official or directly reviewed evidence. When values are added, they should be stored as structured records with last-checked dates and retired when a patch changes them. Until then, the current in-game description is the authority, and this guide helps players interpret it in the context of roles and Trials.
06Reference
Additional field notes for this route
When selecting duplicate Blessings, think in terms of offer reliability rather than guaranteed draw. Multiple copies may increase the chance that a desired effect appears in the reviewed system, but the exact probability is not established here. A deck still needs fallback value when the headline card does not appear. Group cards by the decision they support—escape, objective work, information, recovery or disaster response—and avoid filling all six slots with effects that compete for the same timing window. For plushies, distinguish always-on value from a trigger that rarely occurs in the target Trial range. A modest effect that activates every room can outperform a dramatic condition the run never reaches. Keep one written reason beside every slot; if the reason cannot name a real failure, the slot is probably following popularity rather than the plan.